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Building a team

A good story team is built around the gyms ahead of you. This page lists what each Gym Leader’s team is weak to and which Pokémon you can catch early to cover it. It also covers natures and starters.

Every Gym Leader’s team is built around one type, and many leaders carry a move or two against the obvious counter. Spread your team’s moves over several types instead of relying on one Pokémon.

The Hit with column in each region’s gym table lists the attacking types that are super effective against most of that leader’s team. The walkthrough for each gym (linked from the leader’s name) lists the exceptions.

To check a matchup yourself:

  • In chat: type /weak and a Pokémon’s name, for example /weak Onix, to list its weaknesses, resistances and immunities. See chat commands.
  • In battle: hover over the opposing Pokémon (on a phone, touch and hold it). Its card has a Type Matchups section with Weak, Resists and Immune rows.
  • On this wiki: the type chart lists every matchup, from both the attacker’s and the defender’s side.
Info card for a wild Gastly showing its Ghost and Poison types, HP, possible ability, possible stats, type matchups and known moves
In battle, the opposing Pokémon's card lists what it is weak to, resists and is immune to.
  • Leaders bring more Pokémon as you go: the first leader in each region has 3 Pokémon. From the 6th gym on, every leader has 6, and so does every Elite Four member.
  • Experience isn’t split: in wild battles, every Pokémon that took part and didn’t faint gets the full amount. A Pokémon holding an Exp. Share gets a smaller share without battling. See who gets experience.
  • Aim for the leader’s level: the Highest level column shows each leader’s strongest Pokémon. Train your core of 4–6 to about that level.

Pokémon remember the region they were caught in, and other regions hold them back until you are Champion of the region you are in:

  • Jvaloh and Hoenn: Pokémon from an earlier region battle at no more than level 5, plus 5 for each badge you hold there.
  • Kanto: Pokémon from any other region battle at level 1.
  • Sinnoh: every Pokémon battles at its real level.

The leaders’ levels rise faster than that cap. So catch Pokémon in each new region and train them. Level caps by badge count has every cap, and a Region Changer can make a few of your old Pokémon native to a new region.

HMs are used from your Bag, and no Pokémon has to know the move. So all 6 party slots can go to Pokémon that battle. See why you can’t teach HMs.

Field abilities such as Synchronize work from the first party slot, even if that Pokémon has fainted. See field abilities.

Sinnoh is your first region, and every Pokémon battles at its real level here.

Badge Leader Type Highest level Hit with
1 Roark Rock 15 Water, Grass, Fighting, Ground, Steel
2 Gardenia Grass 25 Fire, Flying, Ice
3 Fantina Ghost 31 Ghost, Dark
4 Maylene Fighting 39 Flying, Psychic, Fairy
5 Crasher Wake Water 42 Grass, Electric
6 Byron Steel 50 Fire
7 Candice Ice 53 Fire, Rock, Steel, Fighting
8 Volkner Electric 61 Ground

Fire, Ground, Flying, Grass, and Ghost or Dark moves between them hit most of every Sinnoh leader’s team. The Elite Four are levels 65–69, and Champion Cynthia’s strongest Pokémon is level 70.

Pokémon Where Rarity Good for
Starly Route 201 Very Rare Flying for Gardenia and Maylene
Shinx Route 201 Common Electric for Crasher Wake
Buizel Route 202 Common Water for Roark
Cubone Oreburgh Gate Rare Ground for Roark and Volkner
Drifloon Valley Windworks, at night Rare Flying for Gardenia and Maylene, Ghost for Fantina
Ponyta Route 207 Uncommon Fire for Byron and Candice
Machop Route 207 Rare Fighting for Roark and Candice

Cubone evolves at level 28: into Marowak by day, or into Alolan Marowak (Fire/Ghost) by night. The night form suits Fantina, Byron and Candice instead.

Jvaloh’s leaders climb from level 17 to level 80, the steepest rise of any region. Start building your Jvaloh team on the first route.

Badge Leader Type Highest level Hit with
1 Ghadafi Rock 17 Water, Steel, Fighting, Grass, Ground
2 Elleak Electric 25 Ground
3 Izumi Water 33 Grass, Electric
4 Aurelia Normal 43 Fighting
5 Arturo Ground 50 Water, Ice, Grass
6 Blitz Fire 62 Ground, Rock
7 General Thanda Ice 70 Fire, Fighting, Rock, Steel
8 Charil Dragon 80 Ice, Dragon, Fairy

Water, Ground, Grass, Fighting and Ice moves between them hit most of every Jvaloh leader’s team. The Elite Four are levels 80–87, and beating the fourth member, Sheta, makes you Champion.

Pokémon Where Rarity Good for
Psyduck Route Sereny Common Water for Ghadafi and Arturo
Paras Boulder Cavern 1F Common Grass for Ghadafi and Izumi
Diglett Boulder Cavern 1F Rare Ground for Ghadafi, Elleak and Blitz
Crabrawler Route 2 Rare Fighting for Ghadafi, Aurelia and General Thanda
Oricorio (Pom-Pom) Route 3 Cliffs Rare Electric for Izumi
Seel Route 3, fishing Rare Water for Arturo, and Ice for Charil once it is a Dewgong (level 34)
Wooper Route 4 Shores Rare Water and Ground for Arturo and Blitz; evolves into Quagsire at level 20

Plan ahead for three things:

  • Wild Pokémon lag behind: before the 6th and 7th gyms, the wild Pokémon on the way are 12–13 levels below the leader’s strongest Pokémon.
  • Held items: from Izumi on, almost every leader’s Pokémon holds an item, such as a Life Orb, Leftovers or a Focus Sash. General Thanda’s Glalie holds a Glalitite and Charil’s Charizard a Charizardite X, so both can Mega Evolve.
  • Weather: a sandstorm always blows in Arturo’s room, the sun always shines on Blitz’s peak, and it always snows in General Thanda’s room.

The last column is the highest level your Sinnoh Pokémon can battle at in that fight.

Gym Highest level Wild levels on the way Sinnoh Pokémon cap
1, Ghadafi 17 2–10 5
2, Elleak 25 8–18 10
3, Izumi 33 16–20 15
4, Aurelia 43 18–30 20
5, Arturo 50 29–38 25
6, Blitz 62 38–49 30
7, General Thanda 70 49–58 35
8, Charil 80 58–75 40
Elite Four 87 70–75 45

Each leader also carries moves against the types you would bring:

  • Ghadafi: Rockruff’s Thunder Fang hits Water types.
  • Elleak: Chinchou’s Bubble Beam hits Ground types, and Joltik takes only normal damage from Ground moves.
  • Izumi: Whiscash’s Earthquake and Dewgong’s Drill Run hit Electric types. Frogadier’s Aerial Ace and Cloyster’s Icicle Crash hit Grass types.
  • Aurelia: Staraptor’s Brave Bird and Oranguru’s Psychic hit Fighting types.
  • Arturo: Thunder Punch, Thunderbolt and Grass Knot hit Water types. Nidoqueen’s Ice Beam and Garchomp’s Fire Fang hit Grass types.
  • Blitz: Thunder Punch and Ninetales’ Energy Ball hit Water types, and Close Combat and High Jump Kick hit Rock types. Infernape holds a One Time Air Balloon, so Ground moves miss it until it is hit.
  • General Thanda: Earthquake hits Fire, Rock and Steel types, and Weavile’s Low Kick hits Rock and Steel types.
  • Charil: Flash Cannon and Dragalge’s Sludge Wave hit Fairy types, and Kommo-o’s Flamethrower hits Ice types. Use Rock moves on Charizard: Ice and Fairy are not super effective on it.

Ways to catch up:

  • Train on the strongest wild Pokémon you can reach: a wild Pokémon above your Pokémon’s level gives more experience. Before Charil, the wild Pokémon in Jannat Village are levels 72–75.
  • Use the Region Changer: Region Changer Chavez in Prof. Blaze’s Lab makes up to 7 of your Pokémon Jvaloh-native, so the cap stops applying to them. He only takes Pokémon up to a level limit that grows with your Jvaloh badges; see changing a Pokémon’s region.
  • Buy in Jvaloh: a Pokémon you buy at the Trade House while you are in Jvaloh becomes Jvaloh-native. See buying at the Trade House.
  • Bring a friend: in a Co-op Duo, a partner with the same number of Jvaloh badges can battle the leader with you. See shared NPC battles.

Hoenn caps your Sinnoh and Jvaloh Pokémon the same way Jvaloh caps your Sinnoh ones; see catch a new team in each region.

Before Gym 5, Ace Trainer Pax at the Petalburg Gym door wants to see a Vigoroth or Slaking at level 35 or higher. Catch a Slakoth early (it evolves at level 18) and train it.

Badge Leader Type Highest level Hit with
1 Roxanne Rock 14 Water, Steel, Ground
2 Brawly Fighting 16 Flying, Fairy, Psychic
3 Wattson Electric 24 Ground, Grass
4 Flannery Fire 35 Ground, Rock, Water
5 Norman Normal 43 Fighting
6 Winona Flying 49 Rock, Electric, Ice
7 Tate Psychic 62 Ghost, Dark, Bug
8 Wallace Water 68 Grass, Electric

Ground, Flying, Fighting, Electric, and Ghost or Dark moves between them hit most of every Hoenn leader’s team. The sun always shines in Flannery’s gym, which weakens Water moves, and it always rains in Wallace’s. The Elite Four are levels 76–84, and Champion Steven’s strongest Pokémon is level 85.

Pokémon Where Rarity Good for
Ralts Route 102 Very Rare Psychic and Fairy for Brawly
Wingull Route 104 Very Rare Water for Roxanne, Flying for Brawly
Taillow Route 104 (North) and Route 116 Rare Flying for Brawly
Shroomish Petalburg Woods Rare Grass for Wallace, and Fighting for Norman once it is a Breloom (level 23)
Barboach Route 110, fishing Rare Ground for Wattson and Flannery
Aron Route 111 (Desert) Rare Rock for Winona
Misdreavus Route 121 Uncommon Ghost for Tate

Kanto holds back every Pokémon from another region, and a Rare Candy can’t be used in Kanto or on Kanto Pokémon. Your Kanto team is made of Pokémon you catch and train there; see Kanto’s rules.

Badge Leader Type Highest level Hit with
1 Brock Rock 16 Water, Grass, Fighting, Ice, Steel
2 Misty Water 27 Grass, Electric
3 Lt. Surge Electric 31 Ground
4 Erika Grass 40 Fire, Ice, Flying
5 Koga Poison 49 Ground, Psychic
6 Sabrina Psychic 65 Ghost, Dark, Bug
7 Blaine Fire 72 Rock, Water, Ground
8 Giovanni Ground 75 Ice, Water

Water, Ground, Grass, Ice, and Ghost or Dark moves between them hit most of every Kanto leader’s team. The Elite Four are levels 85–87, and Champion Gary’s strongest Pokémon is level 88.

Pokémon Where Rarity Good for
Bellsprout Route 1 Uncommon Grass for Brock and Misty
Shinx Route 1 Common Electric for Misty
Cubone Route 22 Uncommon Ground for Lt. Surge and Koga
Paldean Wooper Route 22 Very Rare Ground for Lt. Surge and Koga
Krabby Route 22, fishing Uncommon Water for Brock, Blaine and Giovanni
Mankey Route 3 Common Fighting for Brock
Abra Cerulean City Very Rare Psychic for Koga
Shuppet Pokémon Tower Common Ghost for Sabrina

A nature raises one stat and lowers another. For a story team, pick one that raises the stat your Pokémon attacks with:

  • Physical attackers use Attack, with moves such as Earthquake or Close Combat. Adamant raises Attack and lowers Sp. Atk.
  • Special attackers use Sp. Atk, with moves such as Surf or Flamethrower. Modest raises Sp. Atk and lowers Attack.

Both lower the attacking stat the Pokémon doesn’t use, which is the cheapest trade. Every nature is listed in natures.

Summary tab of an Adamant Garchomp's card: +Atk and -SpA next to the nature, the Attack number in green and the Sp. Atk number in red
Adamant raises Attack (green) and lowers Sp. Atk (red).

A nature is fixed when you catch the Pokémon. PBO has no mints and no NPC that changes it, so get the nature you want up front:

  • Catch it: lead with a Synchronize Pokémon of that nature. See field abilities.
  • Buy it: the Trade House can filter Pokémon listings by nature. See the Trade House.

You pick a starter in each region. Choose by type: this is what each one’s type is strong against in the region’s first 3 gyms.

Region Starter Type Good against early
Sinnoh Turtwig Grass Roark
Sinnoh Chimchar Fire Gardenia, and Roark once it is a Monferno (Fire/Fighting, level 14)
Sinnoh Piplup Water Roark
Jvaloh Rowlet Grass/Flying Ghadafi and Izumi
Jvaloh Litten Fire —
Jvaloh Popplio Water Ghadafi
Hoenn Treecko Grass Roxanne
Hoenn Torchic Fire Roxanne, once it is a Combusken (Fire/Fighting, level 16)
Hoenn Mudkip Water Roxanne, and Wattson once it is a Marshtomp (Water/Ground, level 16)
Kanto Bulbasaur Grass/Poison Brock and Misty
Kanto Charmander Fire —
Kanto Squirtle Water Brock

Fire isn’t super effective against the first 3 leaders’ types in Jvaloh or Kanto. It pays off later against General Thanda (Ice) in Jvaloh and Erika (Grass) in Kanto.

A few more things make the choice less final:

  • Every starter has the Hardy nature, which changes no stat, and 20 IVs in every stat.
  • In Sinnoh and Kanto, your rival always picks the starter that beats yours.
  • Every starter can be caught later as an Ultra Rare. The Sinnoh three live in the Great Marsh, the Jvaloh three in Jannat Village, and the others in the Hoenn and Kanto Safari Zones.
  • A few NPCs give you more Pokémon for free, such as a Rockruff in Sinnoh and a Maschiff in Hoenn. See gift Pokémon.

PvP and the endgame play by different rules from the story. Ranked OU and UU scale every Pokémon to level 100, so IVs, EVs, natures and moves matter, not levels. Start with Ranked PvP for tiers and bans, and the Battle Frontier for its weekly type rules. Dynamax Invasions explains damage teams, and stats, IVs, EVs and natures explains what to train.