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Crews and Crew Wars

A crew is PBO’s guild: a group of players with a shared chat, a crew level, skills, storage and a logo. Crews compete 7 times a week in Crew Wars, a 45-minute PvP event where crews fight each other and hold a legendary base for points.

  • Join: you need at least 1 badge and no crew, and you must be online when the invite comes. The leader and commanders invite players by username or PBO ID with Invite in the Crew Hall, or with Crew Invite in a player’s chat menu. To find a crew, ask in the in-game chat or the crew recruitment channel on the PBO Discord.
  • Create: press the crew button in the top-left panel while you have no crew to open Create a crew. You need 3 badges and 10,000 F. The name must start with a letter, use only letters and numbers (no spaces), be at least 3 characters long and have no blocked words. If the name is taken, the window says so and keeps what you typed. Once the crew is made, its Crew Hall opens.

A new crew has room for 10 members and one commander, and starts at level 0. New members join as grunts. Each member has one of three roles:

Role What they can do
Leader Everything a commander can, and manages commanders too. Only the leader changes roles: makes grunts commanders, commanders grunts, and another member the leader.
Commander Invites players, edits the crew notice and logo, spends skill points and uses all of crew storage. Manages grunts: their storage access, and removing them from the crew.
Grunt Uses the parts of crew storage that the leader or a commander gave them access to.

The crew button in the top-left panel opens the Crew Hall, your crew’s window. It is titled with your crew’s name and has six pages:

  • Home: the crew notice, a Crew Wars panel with Teleport, the members online now and the latest activity. Press an online member to open them in Members, or a line of activity to open Activity.
  • Members: everyone in the crew, sorted by Online (online members first) or EXP (the EXP each gave the crew), with a search. Press a member to see their role, when they joined and were last online, the EXP they gave, their war wins, and the Pokémon, items and cash they put in storage. Their Trainer Card button is greyed while they are offline, and Whisper starts a private message to them.
  • Skills: the crew’s 20 skills and its skill points. See crew levels and skills.
  • Storage: the crew’s shared Pokémon, Items and Cash. See crew storage.
  • Crew Wars: while a Crew War runs, its format, tier and end time, the Standings (each crew’s wins, ties, losses and points) and the Bases with the crew that holds each. Teleport is here too, war or not.
  • Activity: the crew log and the storage log in one list, newest first and grouped by day. Filter it to Members, Storage or Skills, or search it for a player, item or Pokémon.

On a computer, the pages are tabs down a rail on the left. Above them are the crew’s logo, its level and EXP bar, and how many members are online. The tabs show the member count, the crew’s skill points, how many Pokémon and items are stored, and LIVE during a Crew War. Invite (for the leader and commanders) and Leave are at the bottom of the rail.

On a phone, the six pages are icons across the top, next to the page’s own buttons. Hold an icon to see its name. The Skills icon shows the points left to spend (for the leader and commanders), and the Crew Wars icon has a red dot during a war. Home’s top row has the logo, the level and EXP bar, Invite and Leave.

The leader and commanders change the crew’s look from Home:

  • Crew logo: press the logo (it has a pen on it). Pick one from Basic, Crew Shop (needs the Crew Logo skill) or Premium, then press Use this logo. The logo shows next to members’ names and on the Crew Wars scoreboard.
  • Crew notice: press the pen on the notice, write up to 500 characters, then press Save.
The Crew Hall's Home page: the rail with the crew's logo, level, EXP and the six page tabs, the crew notice, the Crew Wars panel with its Teleport button, the members online now and the latest activity
Home shows the crew notice, Crew Wars, who is online and the latest activity.
The Crew Hall's Activity page: the All, Members, Storage and Skills filters and the search, with log lines under Today and Yesterday
Activity lists what members did, from storage moves to skill upgrades.

On Members, press a member you can manage and the Manage part shows under their details. On a phone, press Manage to open it over the window. The leader manages every other member; a commander manages grunts.

  • Role: Grunt, Commander or Leader. Only the leader changes it. The Commander Slots skill sets how many commanders the crew can have.
  • Storage access: tick Items, Pokémon or Cash for a grunt. The leader and commanders always have all three.
  • Remove from crew: asks first, then takes them out of the crew and its chat.

Making another member the leader turns you into a grunt with no storage access. A commander who is made a grunt loses their storage access too.

The Crew Hall's Members page as the leader: members under Online and Offline, and a picked member's numbers with Trainer Card, Whisper and the Manage part below
Pick a member to see their numbers; the leader and commanders manage them below.

Leave asks first, and you lose your crew contribution numbers. The leader can only leave after making someone else the leader. A leader who is the crew’s last member deletes the crew by leaving.

Storage holds the crew’s shared Pokémon, items and money. Switch between Pokémon, Items and Cash at the top, where each shows how full it is.

  • Room: a new crew’s storage has no room. The Pokemon Storage Slots, Item Storage Slots and Max Storage Cash skills add it.
  • Taking out: press a Pokémon or item to see its details, then press Withdraw. For items, choose the amount first. A Pokémon goes to your party, so you need a free slot.
  • Putting in: Deposit opens your party or your Bag. One Pokémon always stays in your party. For money, type an amount and press Deposit or Withdraw.
  • Access: without access to a part, its buttons are off and the page tells you to ask a leader.
  • Rules: storage follows the Trade House rules. What you can’t list there can’t go in, and you can’t take out a Pokémon above your trade level cap.
  • Where: storage doesn’t work on the Crew Wars base maps or in the Uxie, Mesprit and Azelf Labyrinths and Caverns.
  • Log: the clock button opens the storage lines in Activity.
The Crew Hall's Storage page on Pokémon: the Pokémon, Items and Cash switch with Deposit, the stored Pokémon, and a picked Larvitar's details with Withdraw
Storage holds the crew's Pokémon, items and money.

Once your crew has the Crew Wars Fast Teleport skill, Teleport on Home and on the Crew Wars page takes you to the Crew Wars Lobby at any time, with or without a Crew War on. Without the skill the button is locked: hold it to see which skill unlocks it.

The Crew Hall's Crew Wars page during a war: the live format and end time, Healer and Teleport, the standings and who holds each base
During a Crew War, this page shows the standings and who holds each base.

Crews level up from 0 to 50. Members earn crew experience whenever they gain experience in battle, and the crew gets a bonus for placing in Crew Wars (more for first, second and third). Every level gives 3 skill points.

The Crew Hall’s Skills page lists the crew’s 20 skills in four branches: Management, PvE, PvP and Special. Each row shows the skill’s level, and its cost in points, MAX, or the crew level it needs. Press a skill to see what it does, what its current and next levels give (Now and Next), the crew level each of its levels needs, and who upgraded it last.

The leader and commanders spend the points with the upgrade button under Now and Next (for example Upgrade to Lv 5 · 5 pts), which asks first. When a skill can’t be bought yet, the reason shows under the button. Grunts see the skills but can’t upgrade them.

The main skills:

Skill Effect Range
Member Slots +2 members per step 10–30 members
Commander Slots More commanders 1–4 commanders
Wild Battle Experience +3% experience from wild battles per step Up to +15%
Nature Sync Better nature syncing for Synchronize leads 5 steps
CW Boss HP EVs Extra HP for the base boss while your crew defends it 5 steps
Crew Wars Healer Healer NPCs for your crew on the Crew Wars maps Crew level 10
Crew Wars Fast Teleport Teleport to the Crew Wars Lobby from the Crew Hall, any time Crew level 10
Crew Logo The Crew Shop logos in the logo picker Crew level 5
Pokemon Storage Slots Room for Pokémon in crew storage None, then 10, 20, 25 and 30
Item Storage Slots Room for items in crew storage None, then 10, 20, 25 and 30
Max Storage Cash Most money crew storage holds None, then 1,000,000 and 2,000,000 F
The Crew Hall's Skills page: skills listed by branch with their levels and costs, and the picked skill's Now and Next, its upgrade button and the crew level each of its levels needs
The leader and commanders spend the crew's skill points on the Skills page.

Each Crew War is played in either OverUsed (OU) or UnderUsed (UU):

Day Time (UTC) Tier
Monday 16:00 UU
Wednesday 10:00 UU
Wednesday 20:00 OU
Thursday 20:00 UU
Saturday 03:00 OU
Sunday 01:00 OU
Sunday 18:00 OU
  • Seasonal events: during the Halloween, Easter and Christmas events some start times move 1 hour earlier.
  • Announcements: the game announces each Crew War 5 minutes before it starts, with its tier, and the Events button shows the countdown.
  • Battle rules: battles follow the same clauses and bans as ranked OU or UU, with every Pokémon scaled to level 100.
  • You must have been in your crew for at least 72 hours.
  • Each crew can field up to 20 different members per Crew War.
  • Your party must pass the clauses of that Crew War’s tier before you can leave the lobby.
Hearthome CityHearthome City has the teleporter to the Crew Wars Lobby and a Crew Wars Token Store.
  1. Take the teleporter. Talk to the teleporter in Hearthome City and choose the Crew Wars Lobby (1 F, needs 3 badges). If your crew has the Crew Wars Fast Teleport skill, press Teleport in the Crew Hall instead; see Teleport to the Crew Wars Lobby.
  2. Get ready in the lobby. The lobby has a Nurse Joy, a PC, an ATM and a teleporter back to the regions. Battles you start here by clicking another player are scaled to level 100, so it is a good place to test teams.
  3. Walk to the bases. While a Crew War is running, walk from the lobby to the three base maps: Temporal Dialga, Spatial Palkia and Distortion Giratina.
The Crew Wars Lobby map in PBO with Nurse Joy and the base exits
The Crew Wars Lobby has a healer, a PC and the paths to the three bases.
  • The base: one of the three bases is active. Its legendary boss (Dialga, Palkia or Giratina) is the base: beat it to capture the base for your crew. The boss is at least as high a level as your strongest Pokémon, and while a crew holds the base its boss gains extra HP from that crew’s skill.
  • Capturing: when a base is captured, players from other crews on that base are sent back to their last healing spot, and the capturing crew is moved next to the boss.
  • Defending: defenders block the path with special tiles that only one player can stand on, so attackers must beat them in PvP to get through. Click another player and choose battle to fight them.
  • Healing: attackers (any crew not holding the base) are fully healed after every PvP win on the active base. Defenders are not, so they rely on healer NPCs (crew skill) and items. Losing sends you back to your last heal point, which can be the lobby nurse.
  • Hidden names: while a Crew War runs, players from other crews on the base maps show as Missing, and their trainer cards hide their name and PBO ID.

Each Crew War randomly uses one of two modes:

Mode Active base
Base Capture The same base for all 45 minutes
Base Capture (Hard Point) A new active base is picked every 11 minutes, and everyone on the old base is sent back to the lobby
Action Points
Win a PvP battle while your crew holds the base 3
Win a PvP battle otherwise 1
Capture the base 3
Hold the base 2 per minute
Crew Wars scoreboard with several crews' points during an active Crew War
The Crew Wars scoreboard shows each crew's points while the war runs.

You get 1 Crew Wars Token for every PvP win (not against a player on the same device) and 5 tokens for capturing a base. When the war ends, every member who fought at least one Crew Wars battle receives their crew’s placement reward:

Crew placement Crew Wars Tokens each
1st 200
2nd 140
3rd 120
4th 110
5th–10th 100
Below 10th, or fewer than 10 points 50

Crews that finish with no points get nothing.

Region Store
Sinnoh Hearthome City and the Veilstone Super Mart
Kanto The Celadon City SuperMarket
Jvaloh The Glassmoor City SuperMart and Stancius’ House
Hoenn The Lilycove City Supermarket

It sells:

  • Medichamite
  • Pokémon chests: a Galarian Moltres chest (Galarian-Moltres Chest) and Paldea starter chests
  • Held items such as Life Orb, Leftovers and Assault Vest
  • Weather rocks, move vouchers and TMs
  • Celestial Peak tickets

Win trading and base trading are not allowed. Players caught doing it can be banned from Crew Wars.

Celestial Peak is a ticketed area. Unlock it once at the NPC in the Crew Wars Lobby for 1,000 Crew Wars Tokens. After that, the Crew Wars Token Store sells tickets:

Ticket Price (Crew Wars Tokens)
1 hour 50
8 hours 370
24 hours 1,100

Celestial Peak has its own wild Pokémon, mostly Psychic types: Solrock, Hypno, Bronzong, Farigiraf, Medicham, Sigilyph and Beheeyem, plus an Ultra Rare Great Tusk. A wild Mega Gardevoir also appears there, but it cannot be caught. The peak also has an Aroma Lady who heals your party for free, a PC and a regional teleporter.

Celestial Peak

The crew that wins a Crew War controls Invictus Isle until another crew wins one. Only members who were in that crew when it won can enter. The isle has its own Pokémon Center and mart, an exclusive mining site and hunting grounds such as Eclipse Hollows.